Difference between revisions of "Channel"
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== Example == | == Example == | ||
− | var x:Int::allocated[multiple[]]; | + | function void main() { |
− | + | var x:Int::allocated[multiple[]]; | |
− | + | var p; | |
− | + | par p from 0 to 2 { | |
− | + | (x::channel[0,2]):=193; | |
+ | var hello:=(x::channel[0,2]); | ||
+ | }; | ||
}; | }; | ||
Latest revision as of 15:44, 15 April 2019
Syntax
channel[a,b]
Where a and b are both distinct processes which the channel will connect.
Semantics
The channel type will specify that a variable is a channel from process a (sender) to process b (receiver.) Normally this will result in synchronous communication, although if the async type is used then asynchronous communication is selected instead. Note that channel is unidirectional, where process a sends and b receives, NOT the otherway around.
Note: By default (no further type information) all channel communication is blocking using standard send.
Note: If no allocation information is specified with the channel type then the underlying variable will not be assigned any memory - it is instead an abstract connection in this case.
Example
function void main() { var x:Int::allocated[multiple[]]; var p; par p from 0 to 2 { (x::channel[0,2]):=193; var hello:=(x::channel[0,2]); }; };
In this case, x is a channel between processes 0 and 2. In the par loop process 0 sends the value 193 to process 2. Then the variable hello is declared and process 2 will receive this value.
Since: Version 0.41b